My first encounter with Unity3D — A cool new technology
Adobe flash + Papervision3D performance trouble
Browser-based 3D has been around for a long time now, but the rich internet applications(RIA’s) that use it has mostly been flash-based with the help from ActionScript libraries such as Papervision3D, Sandy 3D and others.
One problem with these websites though, is performance tend to be a drag. Especially on older machines!
What is Unity3D?
Unity3D was used to create the Robin Hood game above. It’s a multi platform game development tool with a lot of cool features.
Content created with this application is not only available for web deployment, but also as stand-alone applications for both Windows(2000/XP/Vista) and Mac OS X.
Yes, it can even works as a publishing platform for the App Store, so you can submit your Unity3D-based app’s and have people download them to their iOS-based devices devices.
Unity has a graphics pipeline that supports both DirectX, OpenGL, animated meshes, particle systems, advanced lightning and shadows and a bunch more.
Developers and 3D Artists will be able to create beautiful, online, 3D-experiences well above what we’re used to seeing today.
I, for one, can’t wait to see more websites beginning to use this technology. But until then, have fun with the game.
- Bartek Drozdz of Everydayflash.com wrote a great post about Unity3D. He also talks about Unity vs Flash.
- Unity3D’s official website